Zoo Explorers:

AR & Gamification

The Ask: Conceptual project for a team of 5 to create an entertainment experience incorporating mixed reality that increases conservation education and return visits to the Houston Zoo.

The Solution

Research Overview

User Research Methods employed: Qualitative Interviews, Quantitative Survey, & Comparative Analysis of zoo and AR navigation apps. Check out these artifacts on the Deep Dive Case Study

Ideation & Design Overview

Methods employed: Affinity Mapping for user insights, I Like I Wish What If Ideation, Prioritization Matrix, User Journey Mapping, User flows, Wireframes, & Mockups. Multiple rounds of testing included task based testing and A/B Testing. Read more about these artifacts on the Deep Dive Case Study

High Fidelity Walk Through

Next Steps